-remove adrenaline, replace it with a stamina bar for melee, an energy bar for mage, and a focus bar for ranged.
-in Melee
using
faster/lighter weapons like rapiers/daggers/or whips (if anyone uses
them) and using abilties with them causes the stamina bar to deplete
slower than usual, however your abilties are weaker than normal. meaning
you can use more rs 2007 gold abilties at the cost of weakened damage per weapon.
using
medium weapons like swords, war axes, long swords, and spears cause the
stamina bar to deplete at a normal rate when using abilities, at normal
damage, meaning you get a balanced use of abilities vrs damage output.
using
heavier weapons like mauls, war hammers, maces, and halberds cause your
stamina bar to deplete faster than usual when using abilities, but you
dish out more damage per second, causing you to be a threat if anyone
lets you get 5 full secs on them. You deal much more damage than usual
at the cost of faster depletion of stamina.
faster weapons like
short-bows, throwing knives, darts, cause your focus bar like melee to
deplete slower than usual but also deal less damage than normal when
using abilities.
medium weapons like javelins, cross bows,
regular bows deal normal damage with abilities causing the focus bar to
deplete at a normal rate.
Heavier weapons, like longbows,
darkbows, hand cannons, deal more damage with abilities causing the
focus bar to deplete at a faster rate.
using faster weapons like
wands, and tomes cause your energy bar to deplete slower than normal but
they deal less damage than usual.
using slower weapons like
staves, and battlestaves cause your energy bar to deplete faster than
usual but you deal more damage than normal.
Now we have three
different kinds of "adrenaline" bars, seems to be a bit complicated
right? How are we going to recharge them though will be a tad different
than just simply beating up an opponent.
Stamina - will recharge faster the higher your strength level is plus the higher your agility level is.
Focus - will recharge faster the higher your ranged level is plus the higher your agility level is.
Energy - will recharge faster the higher your magic level is plus the higher your prayer level is.
The
reason I say prayer for magic is we don't really use muscle when
casting spells, we use our minds, and this may give prayer an extra
ability besides just giving your an assortment of prayers, but these
extra buffs for all three combat styles will act as passive effects that
are not buffs, basically causing a 2nd stat to help give an added bonus
to your ability bar.
There could be potions that help replenish
these ability bars, however there will be different ones, such as a
Focus potion, stamina potion, or energy potion, I am aware some of these
already exist but I'm mentioning how this might work with herblore.
Now
what about armor? I believe someone has mentioned this before hand, but
what if the type of armor you wear controls how fast these "bars"
deplete? Such as wearing heavier or more tank-like armor makes it
deplete faster, whilst you have higher damage resistance or defence.
Wearing lighter armour costs defence but your bars deplete slower and
they don't cause much of an effect to your offense and dps? This goes
for all three combat styles, thus creating more diversity among them.
Continuing
on with armor, now we know how the weight of an armor will effect your
bar depletion, but what about your attack speed and damage output?
for melee-
heavier
armor does decrease attack speed, so wielding rapiers with heavy armor
means you won't be attacking as fast as someone in lighter armor with a
rapier, but you will be faster than them wielding a maul or war hammer.
Or someone wearing the same as you but wielding a hammer or maul.
However with all that extra "oomph" from you swinging the weight, you
also deal slightly more damage than the weapons normal rate based on
your weight plus your strength level.
Lighter armor increases
attack speed, meaning you will dish out more damage at a faster rate, so
you may be almost 2x faster than a tank wielding a med weapon like a
sword, when you wield a fast weapon like a rapier. However you won't be
doing as much damage per hit and you have lower defences, you will
attack at the same speed as him if you wield a heavy weapon if the tank
has a med one equipped but he will hit you faster if he has a fast
weapon. Your damage is controlled almost solely by strength and hardly
not by your armor.
-for range
Heavier armor does the same
as melee heavy armor when it comes to attack speed and damage output
becomes slower, but damage per hit is controlled by your weapons weight
and your ranged + strength level and your opponents armor. You're not
swinging your arms around so you're not throwing your armors weight
meaning you are bound by two stats rather than one for damage output.
Lighter
armor also does the same as melee light armor in attack speed, damage
output becomes slightly faster but damage per hit is controlled by your
weapons weight and your ranged runescape gold plus strength level and your opponent
armor.
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