Tuesday, November 26, 2013

Here are some runescape ideas to rework how adrenaline works

-remove adrenaline, replace it with a stamina bar for melee, an energy bar for mage, and a focus bar for ranged.

-in Melee
using faster/lighter weapons like rapiers/daggers/or whips (if anyone uses them) and using abilties with them causes the stamina bar to deplete slower than usual, however your abilties are weaker than normal. meaning you can use more rs 2007 gold abilties at the cost of weakened damage per weapon.

using medium weapons like swords, war axes, long swords, and spears cause the stamina bar to deplete at a normal rate when using abilities, at normal damage, meaning you get a balanced use of abilities vrs damage output.

using heavier weapons like mauls, war hammers, maces, and halberds cause your stamina bar to deplete faster than usual when using abilities, but you dish out more damage per second, causing you to be a threat if anyone lets you get 5 full secs on them. You deal much more damage than usual at the cost of faster depletion of stamina.

faster weapons like short-bows, throwing knives, darts, cause your focus bar like melee to deplete slower than usual but also deal less damage than normal when using abilities.

medium weapons like javelins, cross bows, regular bows deal normal damage with abilities causing the focus bar to deplete at a normal rate.

Heavier weapons, like longbows, darkbows, hand cannons, deal more damage with abilities causing the focus bar to deplete at a faster rate.

using faster weapons like wands, and tomes cause your energy bar to deplete slower than normal but they deal less damage than usual.

using slower weapons like staves, and battlestaves cause your energy bar to deplete faster than usual but you deal more damage than normal.


Now we have three different kinds of "adrenaline" bars, seems to be a bit complicated right? How are we going to recharge them though will be a tad different than just simply beating up an opponent.

Stamina - will recharge faster the higher your strength level is plus the higher your agility level is.

Focus - will recharge faster the higher your ranged level is plus the higher your agility level is.

Energy - will recharge faster the higher your magic level is plus the higher your prayer level is.

The reason I say prayer for magic is we don't really use muscle when casting spells, we use our minds, and this may give prayer an extra ability besides just giving your an assortment of prayers, but these extra buffs for all three combat styles will act as passive effects that are not buffs, basically causing a 2nd stat to help give an added bonus to your ability bar.

There could be potions that help replenish these ability bars, however there will be different ones, such as a Focus potion, stamina potion, or energy potion, I am aware some of these already exist but I'm mentioning how this might work with herblore.

Now what about armor? I believe someone has mentioned this before hand, but what if the type of armor you wear controls how fast these "bars" deplete? Such as wearing heavier or more tank-like armor makes it deplete faster, whilst you have higher damage resistance or defence. Wearing lighter armour costs defence but your bars deplete slower and they don't cause much of an effect to your offense and dps? This goes for all three combat styles, thus creating more diversity among them.

Continuing on with armor, now we know how the weight of an armor will effect your bar depletion, but what about your attack speed and damage output?

for melee-
heavier armor does decrease attack speed, so wielding rapiers with heavy armor means you won't be attacking as fast as someone in lighter armor with a rapier, but you will be faster than them wielding a maul or war hammer. Or someone wearing the same as you but wielding a hammer or maul. However with all that extra "oomph" from you swinging the weight, you also deal slightly more damage than the weapons normal rate based on your weight plus your strength level.

Lighter armor increases attack speed, meaning you will dish out more damage at a faster rate, so you may be almost 2x faster than a tank wielding a med weapon like a sword, when you wield a fast weapon like a rapier. However you won't be doing as much damage per hit and you have lower defences, you will attack at the same speed as him if you wield a heavy weapon if the tank has a med one equipped but he will hit you faster if he has a fast weapon. Your damage is controlled almost solely by strength and hardly not by your armor.

-for range

Heavier armor does the same as melee heavy armor when it comes to attack speed and damage output becomes slower, but damage per hit is controlled by your weapons weight and your ranged + strength level and your opponents armor. You're not swinging your arms around so you're not throwing your armors weight meaning you are bound by two stats rather than one for damage output.

Lighter armor also does the same as melee light armor in attack speed, damage output becomes slightly faster but damage per hit is controlled by your weapons weight and your ranged runescape gold plus strength level and your opponent armor.

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