Friday, November 29, 2013

Summoning soul runescape charm

hi everyone,

6years have passed when summoning was released and we loved this skill soo much who helped us alot (unicorns, pack yak) etc etc...
I am here to post a new idea to make the skill not benefic but funnier with the soul charm maybe should be nice to be implanted to the rs gold game !


in my opinion it should be a nice update for the summoning skill if jagex implant a new charm
this soul charm should be a reward while killing a player in PVP areas gaining 1 soul charm per killl.
using this charm you will neeed at least
-80 summoning +(depending the combat level of the player)
-1 soul charm
-spirit shards
-pouchs
-duration 20min-25 min
Making a pouch of the player who have been killed before. yeah it will be a funny part of the summoning skill.
We all know it s a lot of work to the jagex studios to do it We know but we like to have a feedback about it what players /moderators think about it.

i'm here to trying to create new stuff to the game, and make people getting fun with runescape

Leave you r own comments and what you opinions about that
if it s a good idea, or not leaving the reasons why ?

i hope you enjoyed my idea see you soon

Tuesday, November 26, 2013

Here are some runescape ideas to rework how adrenaline works

-remove adrenaline, replace it with a stamina bar for melee, an energy bar for mage, and a focus bar for ranged.

-in Melee
using faster/lighter weapons like rapiers/daggers/or whips (if anyone uses them) and using abilties with them causes the stamina bar to deplete slower than usual, however your abilties are weaker than normal. meaning you can use more rs 2007 gold abilties at the cost of weakened damage per weapon.

using medium weapons like swords, war axes, long swords, and spears cause the stamina bar to deplete at a normal rate when using abilities, at normal damage, meaning you get a balanced use of abilities vrs damage output.

using heavier weapons like mauls, war hammers, maces, and halberds cause your stamina bar to deplete faster than usual when using abilities, but you dish out more damage per second, causing you to be a threat if anyone lets you get 5 full secs on them. You deal much more damage than usual at the cost of faster depletion of stamina.

faster weapons like short-bows, throwing knives, darts, cause your focus bar like melee to deplete slower than usual but also deal less damage than normal when using abilities.

medium weapons like javelins, cross bows, regular bows deal normal damage with abilities causing the focus bar to deplete at a normal rate.

Heavier weapons, like longbows, darkbows, hand cannons, deal more damage with abilities causing the focus bar to deplete at a faster rate.

using faster weapons like wands, and tomes cause your energy bar to deplete slower than normal but they deal less damage than usual.

using slower weapons like staves, and battlestaves cause your energy bar to deplete faster than usual but you deal more damage than normal.


Now we have three different kinds of "adrenaline" bars, seems to be a bit complicated right? How are we going to recharge them though will be a tad different than just simply beating up an opponent.

Stamina - will recharge faster the higher your strength level is plus the higher your agility level is.

Focus - will recharge faster the higher your ranged level is plus the higher your agility level is.

Energy - will recharge faster the higher your magic level is plus the higher your prayer level is.

The reason I say prayer for magic is we don't really use muscle when casting spells, we use our minds, and this may give prayer an extra ability besides just giving your an assortment of prayers, but these extra buffs for all three combat styles will act as passive effects that are not buffs, basically causing a 2nd stat to help give an added bonus to your ability bar.

There could be potions that help replenish these ability bars, however there will be different ones, such as a Focus potion, stamina potion, or energy potion, I am aware some of these already exist but I'm mentioning how this might work with herblore.

Now what about armor? I believe someone has mentioned this before hand, but what if the type of armor you wear controls how fast these "bars" deplete? Such as wearing heavier or more tank-like armor makes it deplete faster, whilst you have higher damage resistance or defence. Wearing lighter armour costs defence but your bars deplete slower and they don't cause much of an effect to your offense and dps? This goes for all three combat styles, thus creating more diversity among them.

Continuing on with armor, now we know how the weight of an armor will effect your bar depletion, but what about your attack speed and damage output?

for melee-
heavier armor does decrease attack speed, so wielding rapiers with heavy armor means you won't be attacking as fast as someone in lighter armor with a rapier, but you will be faster than them wielding a maul or war hammer. Or someone wearing the same as you but wielding a hammer or maul. However with all that extra "oomph" from you swinging the weight, you also deal slightly more damage than the weapons normal rate based on your weight plus your strength level.

Lighter armor increases attack speed, meaning you will dish out more damage at a faster rate, so you may be almost 2x faster than a tank wielding a med weapon like a sword, when you wield a fast weapon like a rapier. However you won't be doing as much damage per hit and you have lower defences, you will attack at the same speed as him if you wield a heavy weapon if the tank has a med one equipped but he will hit you faster if he has a fast weapon. Your damage is controlled almost solely by strength and hardly not by your armor.

-for range

Heavier armor does the same as melee heavy armor when it comes to attack speed and damage output becomes slower, but damage per hit is controlled by your weapons weight and your ranged + strength level and your opponents armor. You're not swinging your arms around so you're not throwing your armors weight meaning you are bound by two stats rather than one for damage output.

Lighter armor also does the same as melee light armor in attack speed, damage output becomes slightly faster but damage per hit is controlled by your weapons weight and your ranged runescape gold plus strength level and your opponent armor.

Sunday, November 24, 2013

In the long run, the Bonds won't be effectively compete with the gold farmers. Here is why.

1. Bonds cost more rs 2007 gold for the 'gold buyer'. And will continue to do so as they crash. This means gold buyers will sooner or later say "the hell with this, this is a rip off!" and return to buying from gold farmers.

2. Bonds don't have enough benefits (low spins and runecoins) for their prices. This is why price falls leading to problem 1.

Three things that Jagex can do that IMO won't work.

1. Lower the cost of IRL money to buy bonds: Problem here is that Jagex will have less revenue in total if the bonds are more cheap then conventional payment. So they lose overall

2. Buy the bonds on the GE themselves, artificially inflating the prices so the players selling the bonds "get more" for what they pay. This would never work because it would be extremely corrupt and the consumers will just go back to buying from Gold Farmers who at least aren't con-artists. (Ironic lol)

3. Increase the benefits of bonds whether its more spins or runecoins. This would lead to the same outcome as 1. The bond alternative will cost less then conventional payments for the spins and runecoins. Jagex loses money overall.

This pretty much sums up who Bonds in practice will most likely lose against the Gold Farmers at the end.It simply cannot compete.

Some money hungry people will buy bonds no matter what, as long as they get money ingame.
And no, if it were to crash - it should've already
Its been stable for almost 2 weeks, I think the current price (5-6m) is what it'll stay at.

Friday, November 22, 2013

Runescape divination strange rocks

The Statue of Dahmaroc has been around since march 2010. The way this D&D works is by skilling certain skills you can receive two random strange rocks in the skill you work on. When you collect all those sets of rocks from all the different skills required for this statue, you can build it. This can be done weekly.

Since the launch of Divination this Statue hasn't really come into sight. What about adding this skill to the Satue of Dahmaroc and receiving strange rocks for Divination from now on. All the times you've completed the Statue in the past will remain completed, but all the new statues you complete from now on require Divination rocks. This way trimmed-completionist runescape 2007 gold players won't have to do it all over again.

It's been suggested a number of times, but it really doesn't make sense lorewise (the skills are the ones dahmarok mastered way back in whatever age he's from, and divination is very much a 6th age skill), and I'm not really sure there's a good gameplay reason either.

If the idea is to have a D&D involving divination that's fine, but there's no particular reason why it should be related to that particular pre-existing D&D, when they could just as well add weekly special fragments or something beyond the chronicle ones that already exist. I'm also not a fan of making content harder with time, and completing that statue is already quite the chore without adding on another skill to it.

Thursday, November 21, 2013

Lumbridge runescpae new defense

Lumbridge is now among the beastliest of all the towns with regard to defense.. New walls, magical wards, guard dogs,and upgraded guardsman gear and runescape gold skills.. not to mention there is a crater on one side of the castle where attack would now be easy to spot, and a river on the other side.

It seems to me like this would make it an ideal candidate for a city devoted to the godless? What better place for them to spread their beliefs than a place that has seen the destruction of the gods first hand, and is bolstered to defend itself?

Although, there are a few other places which would also be obvious choices (cave goblin city for instance, but this is close to Lumbridge so they could be connected by the Godless faction)

As a comment though I might just say that the new elite guardsmen will stand around the goblins and just co-exist with them, it is somewhat humorous that they don't fight to protect Lumbridge and still suffer from a goblin crowding issue, even around residential houses.

It would be nice if parts of it were re-done, but probably hard to do because of all of the quests that are in Lumbridge, especially Recipe for Disaster. A lot of stuff would have to be involved in changing things around too much. But, I think that where a notable place for change that wouldn't be too bad would be to create a buffer zone between Lumbridge and Al Kharid. Right now its just right across the river and you walk right in and its a bit awkward to look at, to me. At least a gate or somesuch I'd say.

Yep, it whould be nice if there were distances betwean places, they said they chould do it, but it whould take alot of time.Especialy in HTML5 where the places seem even more closeby.

I think they said they will also move to download (not sure tho) and i hope they re-do the map, as its not very....fitting in a rs 2007 gold viev (no snoe on N and S end and rain forest in the missle with desert as next layer and so on. But that whould take a heck of a long time tho.

Some wilderness or dungens chould be put to keep distances betwean cityes. Maybe even enables PvP in deep dark forests away from civilizacion.

Wednesday, November 20, 2013

Make runescape skilling profitable

In the past year we've gotten a lot of great new bosses, and with them, level 90 gear and ways to make a lot of money. This is great and it gives people in huge clans an advantage, and people a reason to work together. It puts a challenge into the game.

However, with the release of these bosses and high level rewards, I've noticed the profit from skilling is only a small fraction of what can be gained through these methods. While I understand it is completely natural for bosses to be more profitable than skilling, the disconnect is massive.

Will the inventor skill change this around? Or possibly the smithing update with being able to combine weapons and armor? For now, at high levels the only way to make a decent amount of money is via bossing. There should at least be some form of reliable income accessible to skillers.

The reason why skilling isn't as profitable as PvM is because with skilling, you don't risk anything and everyone can do it, bots have also saturated the market with skilling supplies for years and years.

With PvM, especially nowadays with team bosses (vorago, kk, new barrows), these items are harder to get and are therefore more valuable. Still though, there are some things that don't require a team like frost dragons and gano beasts.

I do understand what you mean, it would be nice for skilling not to be only 300k-500k gp an hour. With most of the bots gone though i have seen a boost to some runescape items in the skilling market.

I definitely understand that. PvM is about risk and reward, and as such I understand the insane reward. The only thing is, with all of the updates regarding death and what's kept, it seems like there isn't really all that much 'risk' involved. I know I can do a load of frost dragons in roughly 15 minutes and score 700k, without taking much damage at all.

I know that skilling should take much more time, but it should be at least profitable. Otherwise the skills don't have much use, if they don't directly affect combat like herblore does. If there were more profitable rewards for skilling, or at least rewards that are specific to level, it would make the skill worth training. For example, extremes and overloads for herblore, which are untradable and can only be made with a high level. That makes the skill worth investing in. However, with our production skills we don't really have that, and with the way the market is, high production skill doesn't even give much income either.

Tuesday, November 19, 2013

Runescpae New styles of void armor

Every time I see one of the named Void knights, I can't help but just stand there and admire their armor.That simple chestplate with the robe-like underclothing. The single pointed shoulder paldron (I think this is the right word.).Heck, even the old Elite void looked awesome and was the main reason I wanted to do the Pest quest series (Going to not mention my distaste for the new look of the Elite void, or how I really hope that the Blast from the Past armor overrides also includes Void.)runescape 2007 gold.

That being said, I've been trying to think of ways to both update Pest Control and add a variety of looks to the Void Knight armors.

What I have come up with are armor add-ons; Pieces that degrade over time but add damage boosts when you have on a full set. The pieces would go on the top, bottom, and either the deflector or helmet/hood (For those like me who prefer 2handed weapons can still use this.).

Some examples:
Range - (Top) Adds a Void knight-style quiver to your back, with a much smaller (And cosmetic only) deflector to your left forearm while also removing some of the shoulder plates/paldrons.
(Bottom) Parts the robe down the middle, similar to Pernix. Throwing weapons situated on the belt and shins.
(Deflector) Widen the deflector, with arrows and bolts set underneath to mimic quick access ammo similar to what shotguns in real life can have attached to them.
(Helmet) Elongate the back of the helmet into a point, similar to the shoulder paldron, and add a blue glazed glass into the front of the helmet.

Melee - (Top) Buffs up the shoulder plates and add a set of lamellar plates on the chest and back.
(Bottom) Adds tassets, with the possibility of cosmetic weapons attached.
(Deflector) Makes the deflector front end three pronged and widens the sides.
(Helm) I'm at a loss for this one, unfortunately.

Magic - (Top) Runic symbols etched onto the robes.
(Bottom) Similar to the top, while also having magical items (Orbs, spellbook) attached to the belt line.
(Deflector) One larger runic symbol, or perhaps a God symbol (Decided by whatever title you have set from the Emissaries. Default is Guthix.)runescape gold.

Sunday, November 17, 2013

Old School RuneScape has been running for over 3 months

Hi everyone,

Old School RuneScape has been running for over 3 months, so now is a good time to talk about our long term plans for the servers. Let’s cut to the chase: Old School RuneScape Gold is here to stay!

Longevity – We’re committed to Old School RuneScape gold for the long term. We plan to run the service for many years to come.

Cost – When Old School RuneScape launched we said access would be included as part of membership for the first 6 months, and then we’d review the pricing. We’ve made that decision now, rather than wait for September… There will be no increase in cost for the foreseeable future and we aren’t planning to review the pricing again for at least the next year, if not much longer. You will be able to access both Old School and the main game for the price you are currently paying for membership.

Stability – We’re aware players are still being affected by sporadic server disconnects and connectivity issues, and are re-doubling our efforts to sort this out. We’re confident that in the coming weeks and months the various steps we’re taking will progressively improve connection stability.

Bots – We will continue our anti-bot work which has really been seeing results in the last month or so. Since expanding BotWatch’s reach into Old School over 90,000 additional bans have been made, an incredible number, which averages out around 1,800 bans a day. Let us be clear: this behaviour is not allowed in either main or Old School RuneScape!

Support – We will continue to support the game from a development and community perspective, continuing to evolve the service as directed by you the players. This includes the regular polls for feature updates, powered by ideas sourced from the community.

Mods Ash, MatK, Nexus, Reach and the rest of the team love working with the Old School community and are looking forward to many exciting times ahead.

Friday, November 15, 2013

Runescape Questions - Other

1) When will the lag issue be fixed in Lumbridge?

2) Will we ever find out who the Strange Old school rs 2007 gold Man really is?

3) Will the podiums that the gods stood on in the Battle of Lumbridge be removed?

4) Will some flora be placed on the former sites of the Battle of Lumbridge camps? They're a bit empty at the moment!

5) The new drakewing outfit looks amazing! Do you have plans to add similar outfits with wings, but based on other winged creatures like icyene, aviantese, dragonkin and vampyres?

6) Where are the BoL-themed loyalty outfits?

7) Can you please make the plaque on the memorial fountain readable?

8) When will the origins and beliefs of Brassica Prime be explored? A reason for his insanity would also be nice.

9) How come Brassica says he likes roasting cabbages when he was angry at Saradomin for scorching the ones at Edgeville Monastery?

10) When will the wall around Lumbridge Castle be fully rebuilt?

11) Now that the camps are mostly gone, will stuff like farmland and the Lumbridge Swamps return to their former locations?

12) Why are the wardsmen and guard dogs still present?

13) Is Nex (partially) a Drakewing? They seem to share certain characteristics.

14) Brassica Prime is a sentient cabbage. Is this a result of his ascension, or are all cabbages sentient?

15) Brassica Prime says, "Deliciousness is power!" Is this an indication that his philosophy is teleological?

16) Even though Brassica Prime believes that the "fleshy giants" (i.e., the other gods) were there to see him, none of them even acknowledged his presence. Do the other young gods even know or care that he is a god?

17) Brassica Prime was unacknowledged by the other rs gold. Why, then, did Sliske believe that he was an important god to invite over, say, Elidinis or Marimbo, who are of the same power level and better documented?

Thursday, November 14, 2013

There are some neat cosmetic rewards on offer too runescape

The Battle of Lumbridge was a conflict of earth-shattering proportions, shifting the balance of power among the gods. For the ordinary people of Lumbridge, though, little was left but shattered lives and a heck of a hole in the ground.
Foreman George is the chief steak-holder (well...probably) in the Lumbridge Rebuildathon: a non-profit venture to repair the ruined town. He's cooking up a plan to restore Explorer Jack's home, Hank's Fishing RS 2007 Gold Shop and the Lumbridge General Store, using salvaged materials from the war camps and the town itself. To achieve this, he needs volunteers to clear rubble and gather resources, rebuilding Lumbridge's levelled homes from the ground up.

Each day, you'll be able to visit Foreman George for details of what he needs done next, so you can collect the items he needs from around the area and deposit them where he asks. Your contribution will be measured in points, of which you can earn 1500 per day, and these points can be exchanged at George's Rebuildathon Rewards Store for XP lamps. Of these, the small Rebuildathon lamp is available to free players only, at a cost of 750 points. The medium Rebuildathon lamp is available to free players (for 1500 points) and members (750). There's also a large Rebuildathon lamp that's members-only, for 1500 points - note that this won't appear at all on free-to-play worlds.

There are some neat cosmetic rewards on offer too. First up, everyone who contributes gets a builder's apron. Then, as the three buildings are completed, those who have contributed to the Rebuildathon - however much - can claim the following rewards:
Explorer Jack's house complete: a replica of Explorer Jack's helmet.
Hank's Fishing Shop complete: an emote - The Architect.
General Store complete: a title - the Builder (members only).

So, get your hands dirty and show the gods how it's done - rebuilding a Lumbridge that'll weather any storm.


The Lumbridge Rebuildathon at RuneFest
There'll be a way to help with the Lumbridge Rebuildathon at RuneFest too. Lend a hand building the Lumbridge house set up at the venue and you'll earn a special code that can be redeemed from Diango for an exclusive title.

Throughout Saturday the 2nd of November (9am-midnight GMT), George will also unveil a new rs gold project: to build a memorial to the brave fallen of the Battle of Lumbridge. Help him out with building this and you'll earn contribution points, on top of your daily allowance. Be sure to pitch in - if the memorial's not finished by the end of the day, it'll remain incomplete! Note that redeeming a code obtained at RuneFest itself will count as a full daily contribution to the memorial.

Only a few days to go - we can't wait to see you there!

Wednesday, November 13, 2013

This is why jagex is loosing runescape players and the game is messed up


Do not forget, when they say Summer. That would probably be around August/September. As with last year's Sizzling Summer even didn't happen until then. I believe that Summer doesn't officially start in the UK until late June? But I know it doesn't end until some where in September. So that's the time bracket to which they will release RS Gold.

Full details of the update remain a closely guarded secret but RuneScape’s Executive Producer, Phil Mansell gave the community a teaser of what’s to come, saying, “RuneScape 3 is a massive update to RuneScape building on 12 years of content to make improvements on all fronts. RuneScape 3 is going to run faster,buy runescape 3 gold,look better and feel so much more immersive.”

According to reports, Runescape 3 will look completely different than its predecessors since it will use HTML 5.Load times have been reduced, the game audio has been redone, and gamers wll be able to use a moveable camera – a big improvement from fixed birds-eye view used in the earlier Runescape games.

Mod Galcian (Senior game designer) said: the runescape high scores are ruled by veteran players and it doesn't really have a chance for lesser players to compete.So in rs3 highscores will only be active for allotted periods of time.

This is why jagex is loosing players and the game is messed up. and jagex still didn't say anything about f2p highscores...

The bts video wasn't a game update, so this thread is probably going to end up being locked.Also, the normal high-scores will still be there. Go watch the video again. They're simply adding the seasonal high-scores as an addition. Listen when he says "we're also thinking about ways to reward those on the top of the traditional highscores, too", or the equivalent.

You just didn't understand what he was saying.


Monday, November 11, 2013

What about runescape lumbridge castle

So I mean after all we fixed the 3 places but whats the point if we can't fix the castle or bring back the forest, right now the rebuildathon has turned out to be quite the embarrassing event in my eyes, lagg, then the fact were neglecting other major parts of lumbridge itself.

Well, the castle was *kind of* fixed as we progessed through the rebuildathon, but it hasn't been *completely* fixed.

Like, while they rebuilt one small collapsed bit of wall on the east side and made it and its segment of wooden platform good as new...

They still kept the bigger gaps on the west side - Instead of completely rebuilding the walls there, they just rebuilt the collapsed ends (and added little towers).

...and walls aside, the building itself still bears signs of damage. Still, the walls look good now, even if there are inexplicable gaps in them.

(I'm not positive if what I've listed is the only damage that was fixed, mind you.)

Just like they have us hauling planks/bricks/rubble to the Foreman every day, they could also have us hauling soil and dirt to the battle areas, and then raking, planting tree seeds & bagged plants etc.

It would be kind of cool to see the forest regrow over time as well, as all the trees come back and the surrounding nature repairs itself.

I really hate how they have been ruining the game map over the last two years.
It began with Seers village and Burthorpe and has now progressed to where a nice and tranquil newbie area like Lumbridge looks like absolute crap.
They also made a mess of the area between rimmington and port sarim by jamming in the QBD's lair there and also ruined the forest at the legends RS 2007 Gold guild.

Honestly the world of Runescape feels so cramped and overcrowded now.
Too much stuff and too little terrain in between it all.

Do people actually enjoy runescape

Mod Chris L really confuses me, his idea of boss killing is backwards, his old content was awesome but i feel he lacks creativity when it comes to bosses.

Mod Chris L outright said at runefest people are playing the new barrows for hours and no one has beat it yet, even went on to say he's not even done it yet...

The ironic thing is you can see his frustration of dying in the BTS video at the new barrows, with the release of the new degrading too, this will be an expensive boss, given that a room full of people for hours and the actually creator of the boss can't seem to beat it...

Boss hunting and PvM is about bringing the community together for an epic battle and fun, but i dont see any of this in the new barrows.

Mod Chris L also stated you will have to rely on your other 3 team mates in order to win, there is nothing more frustrating then having to rely from the sounds of it heavily on everyone else.

Mod Chris L is uncreative in creating boss fights, from what ive seen it's basically about how much damage the bosses can throw out in seconds and luck.

Pros to PVM in other games:

The bosses are not totally overpowered.
You actually have fun, as even if you die it's not a heavily or annoying penalty and you can jump right back in again.
As the bosses are not overpowered the loot isn't out of 99.9% of the players price range.

Pros to Mod Chris L's bosses: -Cough-

Con's to Mod Chris L's bosses:

-Luck based as in, you better hope the servers don't cut out or your internet is poor as you will die in moments.
-Annoying death system that is just outright off-putting for boss hunters.
-Such a high death rate and luck based rewards again 99.9% of the community will not eve get their hands on the new drops.
-Have to rely heavily on your team mates..
-The creator can't even kill the boss, yet that doesn't even seem overpowered?

the BTS video has just out right put me off even attempting the new barrows, especially when a guys said 'there was so much damage'.

Bosses these days in runescape should have books released with them, so many specials and random attacks, different type of fights everyday, i mean bosses should not be this complicated it takes the fun out of PvM.

GW2 and WoW i could PvM PvP all day, Runescape is the only MMO that i actually can't be bothered to learn and understand when it comes to certain boss fights, that isn't fun at all.

Heres the thing, players need to learn somewhere, and if you don't start training and understanding within the first few weeks, you will struggle to find a team that will carry you if it's your first time.

It's simple logic yet jagex are so incompetent, not to mention it wont be long before you can only join the right teams if you've maxed gear and Runescape Items, it's ****. it's just rules out so much of the community.

Wednesday, November 6, 2013

How To Choose a Best Runescape Gold site

Runescape  is a very popular  game , there are so many guys and girls playing it ,and if you want to level your account up,you need to buy stuff ,but now I want to ask every player that you know how to choose a best site to buy runescape  gold?There is it :

First before you decide to buy runescape gold , you can ask your few real life friends who play the game ,then you can collect their opinions ,thenyou can make a decision to choose which site to buy it .The second place,you can ask your friend in the game ,cus you can make friends by the game ,and many of them maybe have played the game for a long time they must know which site is the best one ,but your friends of the game maybe a worker of a site to sell the gold , so you need to take care of  them ,and  you need to make a distinction that who is your real friend or just a seller.And ,if you failed to tell who is the real friend  in the game ,you must be scammed by the seller,If you pay the scammer to buy runescape gold ,your money will waste and you cant get the gold !The third one is the most normal one ,searching by the intent ,and the best site is google ,before you want to put an order ,you can google it ,then you can check the comments of any site ,then you can choose the best one , or you can check youtube , you can see the face of so many people and at the same time ,you can make a decision ,but you had better check google  and youtube at the same time and so on ,it is the best way to find a site to buy runescape gold !

The Scammer Of Trading Gold

Do you play runescape?i think most super people’s answers are :”YES AND I LIKE IT VERY MUCH !”but have you experienced this case :after you put the order on an site ,after your order is confirmed ,the operator of the site on the livechat told you the place of the trade ,then you got the place ,but finally you haven’t got the gold and the operaor of the site told you that you have been scammed !and the worst thing is that it is not responsibility of the site ,and you cant get a refund and the gold anymore !

That is to say that you have been scammed by a scammer of trading runescape gold.It is a person who see scamming the player’s gold as a career ,they have a high level as usual and they are VIP too.There are 2 main ways to be used by the scammer .One is that he pretend to the worker of the site to tell you to change your in game name which is scammer’s ,otherwise your runescape acc maybe be banned !

On this occasion,you must be afraid of being hacked ,so you change it to the one which you don’t know it is the scammer’s and tell the operator of the site !The other one is that after you traded with the gamer of the site ,then scammer tell you that he is the worker of the site ,and you need to give the gold back otherwise your acc maybe be hacked !then you givn it to the scammer !The best way to avoid this case is that whatever have happened when you trade gold ,you can talk with the operator by the livechat or email ,they will tell you details,and never give the runescape gold after you get it !

Tuesday, November 5, 2013

Where is the runescape line

So it was confirmed at RuneFest that the loser of the next World Event between Armadyl and Bandos will result in the death of one rs gold.

Fantastic, right? Not really, let's break it down;

1. For starters, it's 100% unfair to anyone who follows a god that isn't Saradomin or Zaros. Look at how bad Zamorak got blown out of the water, and he's a MUCH more popular god than Bandos. I can't tell you I know how World Event 2 will go down, I'm not from the future. I can tell you, however, that it's entirely unfair to kill a god based on popular choice.

2. Okay, so now we're killing gods based on what people decide. Awesome. What happens when we get down to the final 1 or 2 gods? RuneScape's story has always largely been tied into gods. Someone trying to get more power for some god. Well, that's not much good when the god is suddenly dead.

3. What exactly is the point of having a "Godless" faction?

4. It's really lore-breaking to keep killing off gods. Yeah, it's probably pretty cool to have one die ON VERY RARE occasions. These are supposed to be powerful, mythical beings of immense power, but now they're going to be killed off one after the other?

5. Killing Guthix was epic. I'm a Guthixian and it was epic. It was epic because it was totally unexpected. Killing gods left and right just defeats the purpose of actually having gods die. When Guthix died, there were weeks of "Mourning for Guthix" events, Solomon items, etc. Are we going to do the same thing everytime a god loses a popularity contest?

I mean, in summary, please Jagex, stop having such a hardon for killing Runescape Gold. The first time it was epic, it was unexpected, and it was drastically world-changing. Now it's cheesy, overhyped, gimmicky, and unfair to whoever loses the popularity contest. Just stop.

Monday, November 4, 2013

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Runescape server posts

Canada Grrl is locking all threads related to the servers being utter garbage because "posting threads like this does nothing except spam up the forums."

Heaven forbid Jagex's view of the RGU forum is obscured by threads about how infuriated its players are by Jagex's incompetence. Locking these threads and trying to hide it does not make it go away. You see (or perhaps not since you're always on the forums) there's a game associated with these forums. Most of us spend our time on it rather than here, so no matter what you do here, players are still going to notice the lag that is causing them to die at bosses or just being unable to play the Runescape Gold game.

These threads are a visible indication that Jagex needs to seriously do something. No number of updates or other gimmicks will matter if we cannot play the game. So sure, go ahead and keep locking threads and hope the problem resolves itself.

It had to be shut down because Jagex did not want to pay tech support.


Get your facts straight. They do pay Tech support.

As well "Canada Grrl is locking all threads related to the servers being utter garbage" is laughable. I locked ONE thread that was a rant. I am watching two threads atm that are dealing with the same issue but those are open in order to let players post. If the number of threads get out of hand then I will lock those but atm things are OK.

Plus, this has nothing to do with obscuring Jagex's view as you incorrectly state. Not spamming a forum is in the best interests of the forumers and players who have threads in this forum and have put time and effort into them. They deserve the chance and right to be seen/read. Spam only pushes them down the forum and out. Do they not deserve that?


I am perfectly aware that there is a game, and that there is lag atm. I am talking to friends who are living it. Lag is nothing new as you may not know. There are threads regularly made about it. Go look in other forums and you will see. You are also ignoring the fact that the Jmods who work with the servers and the frame rates etc are not reading this forum. That is not the purpose of this forum. Therefore posting threads here does NOTHING. I am not sure why that is hard to understand.

You seem to have a personal beef with me Dsc. Take it up in game, not on the forums. Posting threads to flame another player is not allowed nor are threads allowed to argue an Fmods actions. This thread is locked for breaking forum rules. This is not personal as you seem to think. This is merely upholding the rules of the forums.

If you are able to be civilized in your RS Gold post, I will keep this open for you to reply.

Sunday, November 3, 2013

How should runescape bonds die

Since World Event 2 is confirmed to end with the death of a god, and everyone is agreed that it will be Bandos, I notice people upset by this, since they don't want Bandos to die in a popularity contest.

As such, I would like to ask how you would WANT Bandos to die. "In a quest, not a World Event" is an obvious answer, so I'd like to know the method in which you'd want to him to die.Well to be honest I think they have all played into Sliske's trap and when Bandos falls, Sliske will be there to claim his body (and he shall become the 8th barrow bro)

Kray Zie: That would actually be awesome. I know it's a joke, but if they do revive the Goblin series for a continuation, Zanik does need to be there, and if the options are either letting Armadyl gain power from killing Bandos or letting Zanik ascend, I'd choose for Zanik to ascend, as I would trust her to lead the Goblins, a decision I think Armadyl would be okay with.

My personal choice would be for bandos to be killed by a mob of angry doorgshuun led by zanik. I'd be a fan of zanik stealing the god-sword or perhaps she rebuilt the elder sword. That'd be one of two past choice things, if you had a godsword in your bank she would steal that one, bandosian godsword being first choice but if you didn't have that then randomly one of the other three.

With the godsword in your bank she would have rebuilt the eldersword by having it smith-ed onto the godsword.

If you have no godsword than it is simple the elder sword (From guthix's tomb) that was repaired.


Anyways, past getting the weapon.

Zanik and the doorgshuun attack bandos and kill him. A portion of his power is transferred into Zanik who ascends to a level 5 or 6 god.

So bandos is killed in a fit of glorious irony. The very beings who shunned his way have come full RS Gold circle, falling into his belief of strength and violence. They are what they feared. Zanik has gone from a despise of gods to one herself, the god of vengence

Friday, November 1, 2013

Why nov BTS is unsatisfactory runescape

After reading the BtS and being disappointing personally and reading others thoughts on the matter I am going to lay out why the November BtS is disappointing.One of the big arguments I have been seeing is people saying the following:

Community: Jagex, stop making new content and focus on old stuff! You're just cramming crap down our throats and lagging the Runescape Gold game!

So jagex does as requested....

Community: Jagex, you're planning no "real" updates this month! It's obvious that this game is going to die because of that. Make new stuff!

The problem with this statement is the list of improvements seems to be very small fixes instead of the larger fixes people have been asking for like construction, older skills, mini-game, graphical over hauls, server over hauls. When people ask for Jagex to focus on fixing existing content its generally a nod towards the bigger things that are in need of repair to make them relevant to today's Runescape.

The list of improvements we have been shown in the BtS don't seem to be anything anyone really wanted as priority number 1, better fireworks for 99's? new log in animation? adv log achievements? I mean notes to friends and emote improvements are great I guess but whats listed are small rather un-important changes to the meat of the game (content listed above). When people say these things should be in the patch notes I'd say they have a justified statement.

Over all nothing players have really been wanting overhauled seems to be getting that treatment. Another month without a construction re-work, another month without updates to things like the games room or trouble brewing or fist of guthix. Another month without over hauls to other skills like agility.

Issue number 2 - Lack of planned content, specifically quests.

One of the big issues I personally have as a quest cape owner is the lack of quests.
This year we have had a total of five quests and one re-worked quest. Compare this to last year's seven regular quests and eight reworks which for the most part were rather enjoyable compared to the demon slayer rework of 2013.

Their has been a significant drop of quest content to less than half that of the previous year, unless Jagex releases two quests in December we will have gotten less than half the amount of quests the previous year got. This is a very dismal year for questers as the quality of some of the quests has seen a drop off from previous years as well with demon slayer rework containing multiple errors in story and character use, over all shortness of the quest and lack of anything meaningful, birthrights re-use of old graphics, glitches, mechanic issues and story problems.

There also doesn't seem to be a focus on Runescape 2007 Gold playable content this year with most of the games resources appearing to but put towards micro-transaction items that come out without fail at regular intervals without issue. Where is the dev budget for this game being allocated? no Halloween? very few quests? other content being delayed or pushed back without any updates? Jagex needs to get some problems worked out or this games future may be in serious jeopardy.

issue 3 - Content that has been pushed back, no November releases?

Anything Listed in june that has yet to be released, again where is the dev budget? how many workers do you still have making RS? are we going to see a big chunk of 2013's content pushed into 2014?

EDIT: Also no thanksgiving event? it can't be that hard to release turkeys for players to kill to get the old emotes.

Issue 4 Too much focus on micro-transaction updates.

I know people talk about this one a lot and often remark how it has its own dev team, but the rest of the game is suffering a lack of content. They need to stop making micro-trans items for a month and move them over to content development to get old content rolling. If they did this every other month the amount of content we would have might pass as satisfactory.

Over all look at Novembers micro transaction content (always unlisted micro content as well) vs actual content. We have virtually no real content other than barrows. This needs to change for next November .