In the past year we've gotten a lot of great new bosses, and with them, level 90 gear and ways to make a lot of money. This is great and it gives people in huge clans an advantage, and people a reason to work together. It puts a challenge into the game.
However, with the release of these bosses and high level rewards, I've noticed the profit from skilling is only a small fraction of what can be gained through these methods. While I understand it is completely natural for bosses to be more profitable than skilling, the disconnect is massive.
Will the inventor skill change this around? Or possibly the smithing update with being able to combine weapons and armor? For now, at high levels the only way to make a decent amount of money is via bossing. There should at least be some form of reliable income accessible to skillers.
The reason why skilling isn't as profitable as PvM is because with skilling, you don't risk anything and everyone can do it, bots have also saturated the market with skilling supplies for years and years.
With PvM, especially nowadays with team bosses (vorago, kk, new barrows), these items are harder to get and are therefore more valuable. Still though, there are some things that don't require a team like frost dragons and gano beasts.
I do understand what you mean, it would be nice for skilling not to be only 300k-500k gp an hour. With most of the bots gone though i have seen a boost to some runescape items in the skilling market.
I definitely understand that. PvM is about risk and reward, and as such I understand the insane reward. The only thing is, with all of the updates regarding death and what's kept, it seems like there isn't really all that much 'risk' involved. I know I can do a load of frost dragons in roughly 15 minutes and score 700k, without taking much damage at all.
I know that skilling should take much more time, but it should be at least profitable. Otherwise the skills don't have much use, if they don't directly affect combat like herblore does. If there were more profitable rewards for skilling, or at least rewards that are specific to level, it would make the skill worth training. For example, extremes and overloads for herblore, which are untradable and can only be made with a high level. That makes the skill worth investing in. However, with our production skills we don't really have that, and with the way the market is, high production skill doesn't even give much income either.
No comments:
Post a Comment